APOCALYPSE FRAME

Details

Playtime Not Played
Last Activity Never
Added 28/11/2022 9:40:19
Modified 28/11/2022 10:01:01
Completion Status Not Played
Library Itch.io
Source itch.io
Platform PC (Windows)
Release Date 11/08/2021
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Description

Claim a Better Future!

In a ruined and terraformed world where most of humanity is under the yoke of a brutal regime, the former workers of a once-remote factory - now known as The Collective - have risen up to create a future of freedom from oppression. You are an Ace - a highly skilled pilot referred from a Division in The Collective and assigned a humanoid combat vehicle known as a Frame. You and your Strike Team of fellow Aces must take on The Collective’s greatest threats, ensure its survival, and carve a path for its continued success.

Rules-Light Tactics

APOCALYPSE FRAME is designed to be very fast to pick up and play, and it's suitable for both one-shots and extended campaigns. Combat is quick, punchy, and deadly for Aces' enemies. This game includes:

  • A very simple three-attribute resolution system that only needs d6's.
  • Nine Frames with unique traits and abilities.
  • Tactical rules simple enough to use without a grid (though a hex grid is recommended) but deep enough to maintain interest over time.
  • A modular loadout system that provides great flexibility for your Frame with low bookkeeping.
  • A host of threats for your Aces to defeat:
    • 21 standard enemies.
    • 4 Prime enemies - deadly threats who can be used as bosses and prominent antagonists.
    • 2 Colossus enemies - enormous threats who can be the centerpiece of a battle.
  • Advice on running the game and customizing the setting to fit your preferences.
  • A campaign system with varied kinds of missions and rewards that provides texture and structure to longer-running games.

Rundown

Want a quick overview of the game? You can check out dragonkid11's excellent video here!

ACES HIGH is out!

ACES HIGH, the expansion/companion to APOCALYPSE FRAME, is now included for everyone who has APOCALYPSE FRAME! This includes:

  • 6 Experimental Armaments, 6 Experimental Modular Systems, and 3 Experimental Frames (which include new Integral Systems, Integral Traits, and Build Traits), in addition to many Superior Tags and Drawback Tags.
  • Some notes on running APOCALYPSE FRAME as a campaign, including Crisis Advances (making your enemies stronger over time, including 3 new standard enemies) and Ace Advances (new benefits and functionality to improve your Aces over time).
  • Tyrants! These are dangerous prey for a Strike Team - they’re nasty boss enemies you can use for special occasions that are meant to be treated as equals. 10 Tyrants are included, as well as advice on making your own

Other content

Ballad of Industrial Gods, an expansive mission, is out now! You can check that out here!

The Infected World, a 4-part season of content about exploration and dealing with other people, has concluded and is available here!

An Illuminated Mecha RPG

This game is Illuminated by LUMEN, based on the LUMEN RPG system designed by Spencer Campbell, Gila RPGs. This game is in no way affiliated with Spencer Campbell or Gila RPGs.

Influences

I was most influenced by:

  • LUMEN/LIGHT, clearly!
  • Xenoblade Chronicles X (parts of it, anyhow) had a ton of influence on the concept and prospective missions and enemies.
  • Armored Core was an inspiration for the speed of play and modularity of Frames, as well as the moment-to-moment feel in general.
  • Battletech gave me the idea of using hexes and lent some inspiration for how initial/canonical Frame loadouts are laid out.
  • XCOM was an unexpected and unintentional (but ultimately welcome) influence for campaign flow.

Discord

If you're looking to find games or like-minded people, there's a discord for my games at https://discord.gg/vF3z2r3n29 . Hope to see you there!